﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class Follower : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "slug")]
        private string _slug;
        /// <summary>
        /// 
        /// </summary>
        public string Slug
        {
            get { return this._slug; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "level")]
        private int _level;
        /// <summary>
        /// 
        /// </summary>
        public int Level
        {
            get { return this._level; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "items")]
        private FollowerItems _items;
        /// <summary>
        ///
        /// </summary>
        public FollowerItems Items
        {
            get { return this._items; }
        }
        
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "stats")]
        private FollowerStats _stats;
        /// <summary>
        ///
        /// </summary>
        public FollowerStats Stats
        {
            get { return this._stats; }
        }
                
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "skills")]
        private Skill[] _skills;
        /// <summary>
        ///
        /// </summary>
        public Skill[] Skills
        {
            get { return this._skills; }
        }

        /// <summary>
        /// 
        /// </summary>
        public Follower()
        {
        }
    }
}
